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| Source: | Contracts Finder |
| Notice Type: | Award notice |
| Buyer: | Health Innovation North East and North Cumbria |
| Main Category: | Services |
| Procurement Method: | Restricted procedure |
| Tender Status: | Complete |
| Estimated Value (ex. VAT): |
| £40,000 |
| Release Date: | 7 March 2025 |
| Application Deadline: | 3 February 2025 |
| Contract Start Date: | 14 March 2025 (Estimated) |
| Contract End Date: | 31 July 2025 (Estimated) |
| Contract Duration: | 5 months |
| Procurement ID (OCID): | ocds-b5fd17-18d8bfd3-8c71-4106-af4c-7762e354f28f |
| Notice Reference: | 9c6cd009-d65f-464a-ba88-894fc4282552-832567 |
View Original Notice
Access the full notice on the official portal
We require a Research and/or Academic Organisation to gamify the NHS England Data Security and Protection Toolkit as an accessible training and education resource for senior managers in care homes. We initially require two ALPHA models with the possibility to develop an end product in the future. Cyber-attacks, especially ransomware attacks, are becoming increasingly more common and the scale and sophistication of these attacks is growing over the years. This is significantly increasing business risk across the health and care sector with some attacks demanding payments and posing a threat to patient safety. Due to various structural, financial and operational challenges, the digital maturity and resilience of social care organisations is variable. NHS England have developed the Data Security and Protection Toolkit (DSPT) which is an online self-assessment tool for organisations to measure their performance against the National Data Guardian's 10 data security standards. NHS England and the Department of Health and Social Care have expressed that they would like these standards to be gamified with the aim to improve senior leaders' knowledge of cyber security and behaviourally change their prioritisation of cyber. The reduction of cyber risk is correlated with reducing pressures on the rest of the health and care system. This is due to the requirement, in some instances of relocating service users in event of a cyber-attack. In addition, it reduces the risk of care services closing due to commercial loss and or reputational damage. The gamification provides an accessible learning experience in a complex and stressful space. This will be achieved through engaging across the spectrum of learning types (visual, read/write, auditory and kinaesthetic learning with particular emphasis on the later).
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Pipeline status
Not addedContract imported automatically · AI writes the response
Application Deadline
3 February 2025
Closed
Estimated Value
£40,000
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